lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/aRaNMLCQ"] [Date "2023.04.12"] [White "Mohammad_Alnasr1"] [Black "springerchessanwar"] [Result "0-1"] [UTCDate "2023.04.12"] [UTCTime "02:09:18"] [WhiteElo "1500"] [BlackElo "1338"] [WhiteRatingDiff "-378"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 hxg6 4. Ba6 Rxh2 5. Bxb7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } (5. Rxh2 bxa6 6. Rh6 Bxh6 7. Qh5 Bxd2 8. Qxg6 Bxe1 9. Qxg8 Bxf2) 5... Rxg2 6. Bxc8 Rxf2?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxg1 was best. } (6... Rxg1 7. Rxg1 Qxc8 8. Rxg6 Kd8 9. Rxg8 d5 10. Rxf8 Qh3 11. Rxd8) 7. Bxd7?? { (Mate in 12 → 6.23) Lost forced checkmate sequence. Kxf2 was best. } (7. Kxf2 Qxc8 8. Rh6 Bxh6 9. Qg4 Bxd2 10. Qxg6 Bxc1 11. Qxe8 Bxb2 12. Qxc8 Bxa1 13. Qxb8 Rxb8) 7... Rxd2?? { (6.23 → Mate in 11) Checkmate is now unavoidable. Nxd7 was best. } (7... Nxd7 8. Kxf2) 8. Qxd2?? { (Mate in 11 → 0.23) Lost forced checkmate sequence. Nxd2 was best. } (8. Nxd2 Qxd7 9. Rh6 Bxh6 10. Qh5 Qxd2 11. Qxg6 Qxc1 12. Qxe8 Qxb2 13. Qxb8 Rxb8 14. Rd1 Qxc2) 8... Qxd7 9. Qxd7 Kxd7 10. Bh6 Nxh6? { (0.62 → 1.99) Mistake. Bxh6 was best. } (10... Bxh6 11. Rxh6) 11. Rxh6 Bxh6 12. Nd2?! { (2.04 → 1.15) Inaccuracy. Kf2 was best. } (12. Kf2) 12... Bxd2 13. Kxd2 e6 14. Nf3?? { (1.45 → Mate in 6) Checkmate is now unavoidable. Ne2 was best. } (14. Ne2 Kc6) 14... e5 15. Nxe5 Na6 16. Nxg6 Ke7 17. Nxe7 Rc8 18. Nxc8 c6 19. Nxa7 Nb4 20. Nxc6 Nxc6?? { (Mate in 1 → Mate in 10) Lost forced checkmate sequence. Nxa2 was best. } (20... Nxa2 21. Rxa2#) 21. b4?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Ke2 was best. } (21. Ke2 Ne7 22. Kd3 Ng8 23. Kd4 Nh6 24. c4 Ng8 25. Rg1 Ne7 26. Rg6 Nxg6 27. Ke5 Nxe5) 21... Nxb4 22. Rc1 Nxc2 23. Rxc2# { Game ends by variant rule. } 0-1