lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/pSpeNCLh"] [Date "2020.11.09"] [White "ciw"] [Black "gecko007"] [Result "1-0"] [UTCDate "2020.11.09"] [UTCTime "22:49:24"] [WhiteElo "1276"] [BlackElo "1276"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (0.95 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 dxc6 4. Nc3?? { (Mate in 14 → 5.65) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. e4 Qxd2) 4... Qxd2 5. Qxd2 Bh3 6. Nxh3?? { (4.44 → Mate in 12) Checkmate is now unavoidable. gxh3 was best. } (6. gxh3 Kd7 7. Qxd7 e5 8. Qxf7 e4 9. Nxe4 Bb4 10. Qxc7 Bxe1 11. Qxa7 Rxa7 12. Rb1 Rxa2) 6... Kd7 7. Qxd7 Nh6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. g5 was best. } (7... g5 8. Qxc6 Rd8 9. Qxc7 h5 10. Qxd8 Rh6 11. Nxg5 e5 12. Nxf7 a5 13. Nxe5 a4 14. Nxa4) 8. Qxe7 Bxe7 9. Ng5 Bxg5 10. e4? { (Mate in 14 → 8.29) Lost forced checkmate sequence. Rg1 was best. } (10. Rg1 Bxe3 11. Bxe3 c5 12. Bxh6 gxh6 13. Rd1 Rhg8 14. Rf1 Rxg2 15. f3 Rxc2 16. Nb1 Rxb2) 10... Bxc1 11. Rxc1 Ng8 12. Nb5? { (7.73 → 4.10) Mistake. Kd2 was best. } (12. Kd2) 12... cxb5 13. a4?? { (4.48 → 1.63) Blunder. Kd2 was best. } (13. Kd2 b4 14. b3 c5 15. a3 bxa3 16. c4 a2 17. Rb1 axb1=Q 18. Rxb1 Ne7 19. Ke3 a5) 13... bxa4 14. Kd2?? { (2.28 → 0.00) Blunder. e5 was best. } (14. e5) 14... a3? { (0.00 → 1.68) Mistake. Ne7 was best. } (14... Ne7 15. Rb1 Nc8 16. b4 axb3 17. cxb3 a6 18. e5 c6 19. Kc3 Ra7 20. e6 fxe6 21. Rb2) 15. bxa3 f5?? { (1.29 → 4.60) Blunder. a5 was best. } (15... a5 16. e5) 16. exf5 g6?? { (4.86 → Mate in 8) Checkmate is now unavoidable. h6 was best. } (16... h6 17. f6) 17. fxg6 hxg6 18. Rhg1 Rxh2 19. Rgf1 Rxg2 20. Rfe1 Rxf2 21. Re4 Rxd2 22. Rb1 Rxc2 23. Rb2?? { (Mate in 3 → -0.91) Lost forced checkmate sequence. Rc1 was best. } (23. Rc1 Rxc1 24. Rc4 Rxc4 25. a4 Rxa4#) 23... Rxb2 24. Re2 Rxe2 25. a4 c5 26. a5 Rb8 27. a6 Rb7 28. axb7 Re7 29. b8=K Re6?? { (-0.66 → Mate in 9) Checkmate is now unavoidable. Re1 was best. } (29... Re1 30. Kxa7) 30. Kxa7 Rb6 31. Kxb6 Ne7 32. Kxc5 Nd5 33. Kxd5 g5 34. Kc6 g4 35. Kd5 g3 36. Ke4 g2 37. Kf3 g1=B 38. Kf2 Bxf2# { Game ends by variant rule. } 1-0