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Incorrect blunders and mistakes in computer analysis

it's just a number and a label attached to what the engine evaluates as suboptimal play
engines won't explain in human terms 'why' a move is wrong
engines are good at chess but they are not terribly helpful if you don't know how to utilize them, one still needs to go through the process of trying to understand the lines, as if one had been analyzing without comp

in this case the bishop on g7 is completely out of play
yes, the f-pawn is passed but as long as it is blocked it just hinders the activity of R and B. white's f-pawn is practically overprotected and by eliminating it you free white's play
Rb8 is the most natural move, threatening to win the a-pawn
if white defends with Rf2 then Rb1+ and Rd1 picks up the d-pawn
white's best seems to be to sac a pawn with 32. d4 just to get some activity for the rook
the e-pawn won't go away, you can win it later perhaps

well, still, as you say, Re6 also wins
and is less messy, with such a passsed pawn you're always vulnerable to tactics, so us humans needs to make practical decisions

some of us are maximalists - like Kasparov - striving to always find the best and most decisive move
others are minimalist - like Karpov - prefering logical profylactic sensible chess
as I'm a rather nervous player myself I would also have played Re6, definitely, at least in a rapid/blitz game

as usual i write too much, really just wanted to say that calling the AI unintelligent for mislabeling a move is a bit harsh
engines can't read minds

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