I think that there is a middle line here, and I'm not usually one for middle lines!
First, I think that to call the puzzles "training" is a misnomer. There is no "training" going on at all - so they should be called "puzzles".
Second, while the puzzles obviously should require one to solve mates without being waylaid by hanging queens etc., I think that the effect on individuals' "puzzle rating" is quite strange and bears only a slight relation to the difficulty I have found in solving them. This could definitely be improved.
Third, the popularity system is all well and good and may give a rough indication of how good a puzzle is, but I imagine there are many people who just move on without "marking" a puzzle, especially those who have lost.
Compared to the gameplay and overall features of lichess, the puzzles (aka "training") are definitely a weakness rather than a strength - in my humble opinion as a user.
First, I think that to call the puzzles "training" is a misnomer. There is no "training" going on at all - so they should be called "puzzles".
Second, while the puzzles obviously should require one to solve mates without being waylaid by hanging queens etc., I think that the effect on individuals' "puzzle rating" is quite strange and bears only a slight relation to the difficulty I have found in solving them. This could definitely be improved.
Third, the popularity system is all well and good and may give a rough indication of how good a puzzle is, but I imagine there are many people who just move on without "marking" a puzzle, especially those who have lost.
Compared to the gameplay and overall features of lichess, the puzzles (aka "training") are definitely a weakness rather than a strength - in my humble opinion as a user.